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September 29, 2009
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Comments: 14
Favourites: 35 [who?]

Views: 3,165 (0 today)
Downloads: 814 (0 today)
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:icontv-tonyvargas:
This is the final Zbrush model of this concept.

It's not TOTALLY done yet. I still have some posing and texturing to do. That's the hard stuff.

enjoy! Crits welcome! Download for a large view.
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:iconkage-forgotten:
Welcome to the world of Forsaken.

You are an out-cast Master Samurai with exceptional skill. Born to be the Leader of a destroyed Empire, but Exiled by the Supreme Guardians of the Emperors Shine for Misconduct. You alone have traveled the devastated lands in search of rest and peace, but to no avail you have fallen to wayside as fate pulls you back into the very world you are trying to escape from. Armed with just a Katana, Kage (You) Must fight your way back into Honor and relinquish the title " Forsaken. "


Hello, My name is Malykai and I notice your Forum comments and I am making a game (already in-progress) and I think you would be a great addition to it. It is Open Concept game, meaning you are able to add you input and ideas into the game to shape its outcome. So the GDD I have but will change as we Create more and more. I am a 3D Modeler/ Animator/2d Concept Artist/Sound Engineer. I want this Team to be full of Newbies so that the hunger to create drives us. The Style and format of the game is hack and slash adventure (third person.) With this project the goal is to get a finished title under your belt and from there you can branch out and with your new experience build a bigger and better game. Thanks for your time you can reach me at the following:

Hey Everyone still looking for Level Designers and Audio Engineers and 3D Character Modelers.
Feel free to view our progress and to Contact me:

[link]
[link]
[link]
[link]
Contact me @
Skype ID : Xardyon0 (That is a zero at the end)
Carto ID : Xardyon
Email: Creativemyndzstudio@Gmail.com
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:iconovercaster:
bro- amazing-agree with Dub-T-
feet...got to flourish more. a little more flipper like and organic- think cartilage not bone.
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:icontv-tonyvargas:
*TV-TonyVargas Oct 1, 2009  Professional General Artist
I agree with both of you. I'll re-work it before I start normal mapping.

GLAD TO SEE YOU HERE! we can talk shop now!
Reply
:iconbluewolfd:
~BlueWolfD Sep 30, 2009   Traditional Artist
Oh man Tony this came out great! I hope you get that foot thing worked out if it bugs ya. I think the thought of possible under water thing is cool
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:iconmechangel2002:
=mechangel2002 Sep 29, 2009  Professional Traditional Artist
Amazing detail :o
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:icontv-tonyvargas:
*TV-TonyVargas Sep 29, 2009  Professional General Artist
Thanks, Di:-)
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:icondub-t:
Very nice. Is this all ZBrush or did you start the build in something else?

I have to admit the feet threw me for a second. I think they might need some more weight to them.

Looking forward to the finished work.
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:icontv-tonyvargas:
*TV-TonyVargas Sep 29, 2009  Professional General Artist
Base mesh in Maya-exported to Zbrush. Here's a shot of the base mesh for the armor.

[link]

the base for the figure is very minimal as well. going to re-topo and texture next.

the feet bother me as well. trying to figure out the best look for this part.

thanks for commenting!
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:icondub-t:
I really need to get a copy of Maya I think. I get to polylimits too fast when I build from scratch. Of course I need to get better too :lol:
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:icongodhandninja:
great design and awesome detail. unbelieveable
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